Quick Answer
Ground types are usually easiest to find in arid biomes, rocky terrain, underground routes, and some cold biomes. If you want a simple rule, start with desert or badlands for broad coverage, use caves and mountains for premium lines, and switch to snowy areas for Swinub-style hunts.
How Ground Type Spawning Works
Ground types are not as one-note as fire types. Instead of one obvious biome family, they split across a few different route types. Some belong to the classic desert and badlands lane, some feel more at home in mountains or cave systems, and a few overlap with cold or snowy terrain. That makes Ground one of the better types for players who like targeted farming rather than one giant all-purpose biome.
On the official Cobblemon wiki, spawning is driven by biome tags, time ranges, light rules, and other conditions, and the versioned spawn sheets are the official reference for current spawn data. The wiki’s spawn definitions also show how categories like Arid, Cave, and Cold are used across the spawning system.
Ground Type Spawn Lookup
This table is built to be fast, useful, and easy to scan. It focuses on the Ground type lines most players actually search for first rather than stuffing the page with junk just to inflate the count.
| Pokémon | Types | Best route | Time | Rarity |
|---|---|---|---|---|
Sandshrew#0027 | Ground | Desert, badlands, dry routes | Day | Common |
Diglett#0050 | Ground | Caves, dry open terrain | Any | Common |
Wooper#0194 | Water Ground | Swamp edges, muddy rivers | Day | Common |
Phanpy#0231 | Ground | Plains, savanna, open grassland | Day | Common |
Cubone#0104 | Ground | Desert, badlands, night-friendly dry routes | Any | Uncommon |
Swinub#0220 | Ice Ground | Snow, frozen hills, cold routes | Day | Uncommon |
Numel#0322 | Fire Ground | Desert, savanna, hot dry routes | Day | Uncommon |
Trapinch#0328 | Ground | Desert, dunes, badlands edges | Day | Uncommon |
Onix#0095 | Rock Ground | Caves, mountain tunnels, rocky routes | Any | Uncommon |
Rhyhorn#0111 | Ground Rock | Badlands, mountain foothills | Any | Rare |
Hippopotas#0449 | Ground | Desert, sandy badlands, dry basins | Day | Rare |
Gible#0443 | Dragon Ground | Caves, mountains, rocky underground routes | Any | Rare |
Golett#0622 | Ground Ghost | Ruins, caves, darker stone routes | Any | Rare |
Drilbur#0529 | Ground | Caves, dry underground routes | Day | Rare |
Mawile#0303 | Steel Fairy | Caves and mountain routes that overlap Ground hunts | Any | Rare |
Rhydon#0112 | Ground Rock | Badlands and heavy rocky terrain | Any | Very Rare |
Hippowdon#0450 | Ground | Deep desert / badlands routes | Any | Very Rare |
Flygon#0330 | Ground Dragon | Advanced desert route follow-up to Trapinch | Any | Very Rare |
Best Biomes for Ground Type Hunting
If you are building this route properly, think in lanes instead of one giant Ground bucket.
This is the cleanest starting point for Ground hunts. Trapinch, Cubone, Hippopotas, Sandshrew and Numel-style targets all fit naturally into this lane. It is the best option when you want a broad Ground session instead of one specific niche Pokémon.
Caves and underground paths are where Ground hunts start feeling more rewarding. Gible, Onix, Drilbur and Golett-style routes suit players who want something more valuable than easy desert filler. If you only care about the highest-ceiling Ground lines, caves are usually the better call.
Ground is one of those types that occasionally overlaps with cold-route logic. Swinub is the obvious example. If your target is Mamoswine progression rather than desert-style Pokémon, cold biomes deserve their own dedicated farming session.
Best Individual Ground Route Pages to Build Out
These are the natural follow-up pages from a Ground cluster because they hit both player intent and long-tail search shapes cleanly.
Browse Other Type Spawns
Ground works best as part of a wider cluster. Use the type pages below when your target overlaps with another lane.