| Forest / Woodland | Eevee, Pikachu, Ralts, Shroomish, Grass picks | Easy | Use open edges and clearings | Searching deep leaf cover where small models disappear |
| Plains / Meadows | Early-team picks, Fairy/Psychic routes, visibility | Easy | Scan huge open areas and biome borders | Ignoring adjacent rivers and forests |
| Mountains | Riolu, Gible, Bagon, Axew, Rock/Fighting routes | Medium | Loop ridges, valleys and cave mouths | Camping one peak |
| Caves | Beldum, Mawile, Zubat, Gastly, Steel/Ghost routes | Medium-Hard | Use large chamber loops and good lighting | Searching tiny dead-end tunnels |
| Desert / Badlands | Charmander, Fuecoco, Trapinch, Sandile, Ground/Fire routes | Easy-Medium | Use high visibility and wide sweeps | Mixing up desert-like biome tags |
| Rivers / Freshwater | Squirtle, Froakie, Mudkip, Sobble, Magikarp | Easy | Walk the banks and water edges | Only checking the water surface |
| Ocean / Cold Ocean | Lapras, Dratini, big Water/Ice hunts | Medium | Follow long coastlines and cold-water zones | Searching the wrong water temperature |
| Swamp / Wetland | Mudkip, Grimer, Dreepy, Ghost/Dark routes | Hard | Use repeatable loops through open water pockets | Getting lost in low visibility and poor terrain |
| Snow / Ice | Snover, Snorunt, Froslass, Swinub, Lapras overlap | Medium | Use contrast, slopes and coastlines | Hunting during terrible visibility |
| Jungle / Lush | Litten, Sprigatito, Shroomish, Pancham, Bug/Grass routes | Hard | Use edges, river cuts and clearings | Trying to brute-force dense canopy |